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Game Server Stack

Say I’d like a cool game server. It actually needs to do a few other things, besides serve the games. It needs to:

  • Authenticate users.
  • Allow them to manage their precious data.

Reading those back over, I realize that I really need a bunch of servers — LDAP servers, web servers — besides game servers. In fact, it might be best if:

  • User and group information were stored in LDAP.
  • Account management and authentication was handled over the web.
  • The web server delegated to LDAP to check the auth credentials.

The game server would be a small, dumb server that handled game data requests from proxies. The user would actually connect to a web server and play the game based on data in the result body.

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